Academic ProjectAIFLIX (Netflix)

Designing and testing a social connection feature for Netflix

CIM 112 · August–December 2023

TeamBrooke Styka, Charlotte Wise, Julia Glennon
Timeline4 months
My roleCollaborative: research, prototyping, and usability testing
PrototypeView live on Figma →

Context

This was a semester-long UX project exploring how AI-driven personalization could be applied to an existing product. We chose Netflix as our subject, a platform most people already know intimately, which made both the problem-finding and the usability testing more grounded in real behavior.

The Problem

We started with a broad opportunity:

How might we improve Netflix's content personalization to increase user engagement?

After benchmarking how other platforms use AI (Spotify's recommendation engine, ChatGPT's personalization, Alexa's proactive assistance) and auditing Netflix's current state, we refined it into a specific design direction:

How might we enhance Netflix's user experience by designing a feature that seamlessly connects viewers with similar interests, enabling easy chat and content discovery to foster community engagement and personalized recommendations?

Research

We mapped Netflix's current state across three lenses:

We built a user persona (Alex, a millennial web developer) grounded in real Netflix usage data, subscriber demographics, password-sharing patterns, and regional revenue distribution, to keep the design decisions tied to an actual audience rather than an assumed one.

Prototype

We designed a working prototype around the refined concept: a feature letting viewers see and chat with others currently watching the same title, alongside a social ratings layer for shared reviews.

netflix.com
Netflix homepage mockup with a new Chats with Other Users nav item added
Our starting point: a new "Chats with Other Users" entry point added directly to Netflix's real navigation
Title detail page for Gilmore Girls showing a star rating and a Chat With Users Currently Watching button
The title page: ratings and a live chat entry point, side by side
An active chat between two viewers discussing the episode they are both watching
A chat in progress between two viewers watching the same episode
Click through the full interactive prototype on Figma →

Usability Testing

We ran moderated usability tests with 6 participants spanning a wide age range, using a structured script with pre-test, in-task, and post-test questions to capture both behavior and reasoning, not just reactions.

6
Moderated usability tests
3
Question phases per session
Wide
Age range across testers

Findings

The results didn't confirm our original hypothesis, and that was the most valuable part of the study.

0/6
Testers wanted to use the real-time chat-with-other-viewers feature, the core idea our entire concept had been built around

By contrast, testers responded well to the ratings/reviews feature, which let them see what others thought of a title without the social pressure or privacy concerns that came with live chat.

The ratings and reviews screen showing an aggregate star rating alongside individual written reviews from other viewers
The feature testers actually responded to: aggregate ratings paired with real written reviews

Recommendation

Based on this, we recommended Netflix deprioritize the chat-based social feature entirely and instead invest in expanding the ratings and review experience, potentially layering in AI-assisted summarization of reviews rather than a live social/chat layer. This was a direct reversal of our initial design direction, made because the data said so, not because the original idea was wrong to try.

Reflection

The real lesson here wasn't the chat feature failing, it was that we built a complete concept, tested it honestly, and were willing to let the data override our own assumption rather than defend it. That's the process I'd want to repeat: test early enough that a wrong hypothesis is still cheap to abandon.